![]() You can also add a collider to the blade and use the OnCollisionEnter() method to detect when the blade collides with the player's hand and fail the level. You can then use a script to move the blade up and down along a predetermined path, using the Transform.Translate() method to move the blade along the vertical axis. To create the blade that goes up and down, you can use a cube or other 3D model for the blade and place it in the game world. To create a game with Unity for the Oculus Quest 2 that involves grabbing objects with the controller and avoiding obstacles, you will need to use the Oculus Integration package for Unity, which provides a set of tools and scripts for working with Oculus devices in Unity. I have to be fast because if the blade touches my hand, the player fails and the hand get chopped off. How would I start to make game with unity for oculus quest 2, I want to create a sharp iron blade that goes up and down and I have to grab (with the quest controller) a star or something behind the moving blade to succeed the level. This was my two-hour conversation with an AI, and I am completely blown away. One of the best results it gave me was when I asked it to comment a Unity script in a sarcastic manner like Marvin from The Hitchhiker's Guide to the Galaxy. It can create songs and poems of varying degrees of quality, and for any situation where it's creating text it can be told to mimic a style. Someone got it to do a text adventure game. Someone else was able to play a D&D session. Someone used it to create an adventure for a D&D session. What was interesting was how they kept asking it to improve upon the code that it gave them getting progressively more complex functionality as well as fixing the errors in the code. I saw a thread where someone with no experience in programming or Unity used it to create a procedural terrain and a fly camera to move around it. On the topic of code I gave it a Unity script, asked it to give an explanation on what the script was doing, copied the explanation, reset the thread (which clears its memory of what you've been asking it to do), and then gave it back the explanation asking it to recreate the script but this time in Unreal and it gave me working code. I was able to take the same concept that the article did only I told it to do DOS and was able to "run" DOS commands including "create" files and "manipulate" them. Some will even be good enough to create a foundation of a subset of your code from.I've been spending a fair bit of time just playing with it and reading up on the things that others have gotten it to do and I feel like we're all just scratching the surface of what this thing can be made to do as well as the things that it can be made to pretend to do.įor example someone convinced it to behave like a Linux terminal and it's successful to the point that some people are being fooled into believing that it's truly running Linux. Often times (but not always!), an asset will save you some amount of time to prototype your idea. You will have to decide what is more valuable to you - getting a custom solution, or getting something up and running more quickly. Most importantly, as you start your company you'll make this decision of time versus money many times over. They're currently about the same price ($40-45/license), so your choice on value is about the same. See if the documentation or tutorials have been released recently for either plugin. Since you're students, I will assume that you don't have a ton of experience, so I would probably lean towards the solution that has a better community - check the places in which the developer could respond to your questions. While I've never used Rewired, it also has a significant amount of positive reviews, which would lead me to feel comfortable about that solution as well. I know some colleagues that have done online and local multiplayer games with InControl. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. ![]() Please refer to our Wiki before posting! And be sure to flair your post appropriately. ![]() Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine. ![]()
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